Referenten (18.-19.09.2012)

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Noah Wardrip-Fruin

Computational Media: Computer Science Research to Enable the Future of Games

Computer games have made amazing strides in the past 50 years - thanks to work in universities, national labs, and industry. We now see powerful games being made for entertainment, education, fitness, and other purposes. But we also see fundamental limitations in the technology and design approaches used to make today s games. These limitations have caused AAA team sizes to balloon, have walled designers off from much of the computational power of game technologies, and have made it impossible to integrate the things that matter most in other media into gameplay (including language, social state, storytelling, and more). This limits how much games can matter - and what they can teach us. At the University of California, Santa Cruz we are addressing these challenges directly, bringing computer science research into collaboration with game design and insights from the humanities and arts. We call our approach Computational Media. This talk outlines our motivations, our approach, and a selection of our current projects.

Kurzer Lebenslauf

Noah Wardrip-Fruin is Associate Professor of Computer Science and Chair of the Digital Arts and New Media MFA program (DANM) at the University of California, Santa Cruz. He co-directs the Expressive Intelligence Studio, one of the world s largest technical research groups focused on games, and directs the Playable Media group in DANM. Noah s research areas include new models of storytelling in games and other playable forms, how games express ideas through play, and how games can help broaden understanding of the power of computation. Noah has authored or co-edited five books on games and digital media for the MIT Press, including a series on games and narrative -- First Person (2004), Second Person (2007), and Third Person (2009) -- as well as The New Media Reader (2003) which has been widely influential in digital media curricula. His most recent book, Expressive Processing (2009), has been called inspiring (Game Studies) and a major step forward (Will Wright). His collaborative playable media projects, including Screen and Prom Week, have been presented by the Guggenheim Museum, IndieCade, Whitney Museum of American Art, Independent Games Festival, New Museum of Contemporary Art, Krannert Art Museum, Hammer Museum, and a wide variety of festivals and conferences. Noah holds both a PhD (2006) and an MFA (2003) from Brown University.

Kontakt

Baskin School of Engineering
1156 High St
Mail Stop SOE3
Santa Cruz, CA 95064
nwf[at]soe.ucsc.edu

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